
The game comes with a shit ton of tutorials, none of which you should ignore, but even still, you need to play and lose a few times before you get a grip on things.

The first thing you need to know about Crusader Kings II is that if you try to play it like Civilization or any other grand strategy game, you will lose and lose hard. If you’re a fan of medieval history and/or strategy games, you owe it to yourself to pick it up. Crusader Kings II is easily one of the best strategy games out there today, a title with so much nuance and depth that I could play it for the rest of my life and not even come close to exploring all its intricacies. With the entry of the Europa Universalis series into the 3D realm, Crusader Kings has its own sequel, and dear God is it addictive. Unlike the other games, where you ruled over a nation, Crusader Kings had you playing as a dynasty: your goal was to ensure the continuation of your royal bloodline through arranged marriages, assassinations and occasionally going to war against those damn dirty heathens. It was the latter title that held my interest most of all. Afterwards, I snapped up the game’s spinoffs: the World War II-focused Hearts of Iron, the 19th-century based Victoria, and the Middle Ages-based Crusader Kings.


I bought Europa Universalis II back in 2003 and got hooked after a couple of months of trying to figure out the game’s obtuse interface and navigating its numerous bugs. Grand strategy games that are superficially similar to Civilization, Europa Universalis and its sister games are defined by real-time gameplay, an absurd amount of historical detail, and mechanics that are geared less around micromanaging individual units and more about directing the course of an entire nation. The Europa Universalis games and their various spinoffs are one of the biggest markers of my misspent youth.
