

Soldier starts spinning up a Minigun / Nervous Soldier_ListChecker: Not on the list! You don't get in! voice trails off at end because you're walking away Writing down the player's info, so stretch the line a bit, then eager to get going. Just gonna walk this over to the Vault! Congratulations on being prepared for the future! It's just a matter of verifying some information.ĭon't want there to be any hold ups, in the unforeseen event of *ahem*.total atomic annihilation. In fact, you're already cleared for entrance. Player Default: But there's room for my entire family, right? Need to make sure you're cleared for entrance, in the unforeseen event of *ahem*.total atomic annihilation. It's just a matter of verifying some information. Player Default: I'm a little busy right now. To make sure you're cleared for entrance, in the unforeseen event of *ahem*.total atomic annihilation.


Won't take but a moment! We do need to verify some information. Now, you're already cleared for entrance, in the unforeseen event of *ahem*.total atomic annihilation. Time being a, um, precious commodity.įriendly, then nervous when talking about time Now, I know you're a busy woman, so I won't take up much of your time. Vault 111.Ĭhanging this line from "your service to our community" to "your family's service to our country" I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local Vault. Time being a, um, precious commodity.įriendly, then nervous talking about time, like you know something bad is happening soon Now, I know you're a busy fellow, so I won't take up much of your time. Player Default: Oh, me too! You have no idea. Player Default: Then I'm glad you caught up with me. It's a matter of utmost urgency, I assure you. You can't begin to know how happy I am to finally speak with you. I think the purpose of that NPC is for reinforcement of the prewar-future-retro atmosphere, an interaction point for points distribution, and very minor story development with the nervous behavior, but, is otherwise a throw-away NPC, unlike the recurring G-Man in Halflife or something.Player Default: Isn't it? Just look at the sky out there! *clears throat* That NPC might not have a reservation berth in any vault, and is plausibly just some paid mug that's cheaper to employ than a protectron that could do the same job. I suspect there may be something in the PC's back-story that might later warrant an "ah-ha, that's why the NPC was scripted to seem nervous" moment after the fact, later in the game's story.Īs far as the rep wanting to get gone as quick as possible for selfish reasons, I think the clip shows the rep stuck outside the gates to the vault. It's not until the Player Character allocates point to their stats that the NPC seems to show marked nervousness. The Vault-tec representative seems affable and typical "salesman friendly" at first.
